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How about clothing damage for the main character? Good game though

An addition that might be fun is that once you beat a boss level you get a sex scene.

Can you customize the player character or does it need a spell to be cast on you? if the latter please add either gender selection or character creation

Good game, maybe add some defeat poses on defeat like them falling flat on their face ass in the air/face toward wall and ass presented to us, and maybe add customization for the char you play maybe even change to a girl char like in the side photo here.

As for mechanics go, either add a reason to go above 100% crit chance or delete the possibility of getting the card upgrade on match defeat when you get 100%. Same with dodge chance maybe cap it at 75% maximum so you can't just stack that and be 100% attack immune, that'd give defense and higher life pool a reason to exist.

Life potions at the start feel very bad almost like if you use them they will just get you killed faster, unless you had a ability that could deal damage over time per turn so you can know hey the opponent is dying next turn anyway I can recover some life this turn.

Fire ball is the weakest ability give it bigger numbers per upgrade or turn it into a dot ability causing the enemy to catch fire for a turn or 2, and attacks that deal multiple attacks idk if you can make it work like this to check for each indivdual wind slash for example to see if it crit or not making lower amounts of crit be more viable that being said lower the wind slashes damage per hit and increase the amount of hits by 1 or 2 making it a viable low % crit chance attack if you are trying to hit slightly higher than base.

Make the elemental attacks do something additional to make it worth investing into certain ones, ice spear could have a chance to freeze the opponent skipping their turn, fireball chance to catch enemy on fire dealing extra damage on the next turn, lightning can shock the enemy making them take more damage on the next turn, Wind slash shoots the most projectiles so it can crit more easily.  Can add another stat called ailment chance able to lvl all the way to 100%.

Could also add some mind control attacks that could force the enemy to masterbate/have sex/cutscene sex ect could give that to the enemy aswell I'd suggest this as a always 1 type of this card is drawn and we have 4 cards instead of 3.

You could make enemies drop gold and have a shop to upgrade your gear like a wand/robes/hat/sexual items/dildo wand/bdsm clothes?

Sorry for the wall of text I just really enjoyed the game so far made it to lv41 capped out crit and almost capped dodge which it would be 100% then there would be no reason to play further right.

(+3)

Current order of usefulness (battle and upgrades):

Dodge (until 100%) > Crit Damage > Crit Chance (until 100%) > Ice Spikes > Thunderbold > Fire Ball > Wind Cut > Defence > Health > Epic Potion > Life Potion

Dodge 100% obsoletes everiting after Wind Cut...

I've become invincible at high levels. I just beat 160 and there's no challenge. 

Suggestion: Make an ending if you get far enough. 

(+3)

The "critical damage" and "critical chance" card names are swapped.  Showing the other name, some players might not notice if you don't read the description of the cards.

The "Critical Chance" and "Critical Damage" upgrades have their images swapped…

(+2)

In addition: the cards appear to be purely random, rather than deck-based. If you are not planning to make it deck based (and this applies to the upgrade choices too) then perhaps add a check to ensure the player cannot get 3 copies of the same card, and/or add mulligan system whereby the player discards their 3 cards and draws 2 replacements (and possibly the option to discard those and draw a single card that is automatically selected/played)